unreal.RigUnit_DrawDebugCamera¶
- class unreal.RigUnit_DrawDebugCamera(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, scale: float = 0.0, fov_degrees: float = 0.0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug draw a camera shape
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
depth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultfov_degrees(float): [Read-Write] Camera FOVline_style(DrawDebugLineStyle): [Read-Write] Line Stylelocation(Vector): [Read-Write] Draw Locationrotation(Rotator): [Read-Write] Draw Rotationscale(float): [Read-Write] Camera Scale
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type:
- property line_style: DrawDebugLineStyle¶
[Read-Write] Line Style
- Type: