unreal.RigUnit_DrawDebugBoneLink¶
- class unreal.RigUnit_DrawDebugBoneLink(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], child_location: Vector = Ellipsis, parent_location: Vector = Ellipsis, parent_rotation: Rotator = Ellipsis, color: LinearColor = Ellipsis, depth_test: bool = False, radius: float = 0.0)¶
Bases:
RigUnit_DrawDebugLibraryBaseDebug Draw a link between a child and parent bone
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
child_location(Vector): [Read-Write] Draw Child Locationcolor(LinearColor): [Read-Write] Draw Colordepth_test(bool): [Read-Write] If to use depth testing while drawingdrawer(DebugDrawer): [Read-Write] Debug Drawerexecute_context(RigVMExecuteContext): [Read-Write] The execution resultparent_location(Vector): [Read-Write] Draw Parent Locationparent_rotation(Rotator): [Read-Write] Draw Parent Rotationradius(float): [Read-Write] Bone Radius
- property color: LinearColor¶
[Read-Write] Draw Color
- Type:
- property drawer: DebugDrawer¶
[Read-Write] Debug Drawer
- Type: