unreal.RigUnit_DrawDebugArcArrow

class unreal.RigUnit_DrawDebugArcArrow(execute_context: RigVMExecuteContext = [], drawer: DebugDrawer = [], location: Vector = Ellipsis, rotation: Rotator = Ellipsis, angle: float = 0.0, line_style: DrawDebugLineStyle = Ellipsis, depth_test: bool = False, radius: float = 0.0, segments: int = 0, settings: DrawDebugArrowSettings = Ellipsis)

Bases: RigUnit_DrawDebugLibraryBase

Debug Draw an arc around the XY axis with arrow heads

C++ Source:

  • Plugin: DrawDebugLibrary

  • Module: DrawDebugLibrary

  • File: RigUnit_DrawDebugLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle (float): [Read-Write] Angle at which to draw the arrow

  • depth_test (bool): [Read-Write] If to use depth testing while drawing

  • drawer (DebugDrawer): [Read-Write] Debug Drawer

  • execute_context (RigVMExecuteContext): [Read-Write] The execution result

  • line_style (DrawDebugLineStyle): [Read-Write] Line Style

  • location (Vector): [Read-Write] Draw Location

  • radius (float): [Read-Write] Radius of the circle

  • rotation (Rotator): [Read-Write] Draw Rotation

  • segments (int32): [Read-Write] Number of segments in the arc

  • settings (DrawDebugArrowSettings): [Read-Write] Arrow Settings

property angle: float

[Read-Write] Angle at which to draw the arrow

Type:

(float)

property depth_test: bool

[Read-Write] If to use depth testing while drawing

Type:

(bool)

property drawer: DebugDrawer

[Read-Write] Debug Drawer

Type:

(DebugDrawer)

property line_style: DrawDebugLineStyle

[Read-Write] Line Style

Type:

(DrawDebugLineStyle)

property location: Vector

[Read-Write] Draw Location

Type:

(Vector)

property radius: float

[Read-Write] Radius of the circle

Type:

(float)

property rotation: Rotator

[Read-Write] Draw Rotation

Type:

(Rotator)

property segments: int

[Read-Write] Number of segments in the arc

Type:

(int32)

property settings: DrawDebugArrowSettings

[Read-Write] Arrow Settings

Type:

(DrawDebugArrowSettings)