unreal.RigUnit_DrawControlRigSpline
¶
- class unreal.RigUnit_DrawControlRigSpline(execute_context: ControlRigExecuteContext = [], spline: ControlRigSpline = [], color: LinearColor = Ellipsis, thickness: float = 0.0, detail: int = 0)¶
Bases:
RigUnitMutable
Draws the given spline in the viewport
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write] Colordetail
(int32): [Read-Write] Detailexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherspline
(ControlRigSpline): [Read-Write] Splinethickness
(float): [Read-Write] Thickness
- property color: LinearColor¶
[Read-Write] Color
- Type:
- property spline: ControlRigSpline¶
[Read-Write] Spline
- Type: