unreal.RigUnit_DistributeRotationForItemArray
¶
- class unreal.RigUnit_DistributeRotationForItemArray(execute_context: ControlRigExecuteContext = [], items: None = [], rotations: None = [], rotation_ease_type: RigVMAnimEasingType = Ellipsis, weight: float = 0.0)¶
Bases:
RigUnit_HighlevelBaseMutable
Distributes rotations provided across a array of items. Each rotation is expressed by a quaternion and a ratio, where the ratio is between 0.0 and 1.0 Note: This node adds rotation in local space of each item!
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DistributeRotation.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetheritems
(Array[RigElementKey]): [Read-Write] The items to use to distribute the rotationrotation_ease_type
(RigVMAnimEasingType): [Read-Only] The easing to use between to rotations.rotations
(Array[RigUnit_DistributeRotation_Rotation]): [Read-Write] The list of rotations to be appliedweight
(float): [Read-Write] The weight of the solver - how much the rotation should be applied
- property rotation_ease_type: RigVMAnimEasingType¶
[Read-Only] The easing to use between to rotations.
- Type: