unreal.RigUnit_DistributeRotation
¶
- class unreal.RigUnit_DistributeRotation¶
Bases:
unreal.RigUnit_HighlevelBaseMutable
Distributes rotations provided along a chain. Each rotation is expressed by a quaternion and a ratio, where the ratio is between 0.0 and 1.0 Note: This node adds rotation in local space of each bone!
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DistributeRotation.h