unreal.RigUnit_DeltaFromPreviousFloat¶
- class unreal.RigUnit_DeltaFromPreviousFloat(value: float = 0.0, delta: float = 0.0, previous_value: float = 0.0)¶
Bases:
RigUnit_SimBaseComputes the difference from the previous value going through the node
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DeltaFromPrevious.h
Editor Properties: (see get_editor_property/set_editor_property)
delta(float): [Read-Write] Deltaprevious_value(float): [Read-Write] Previous Valuevalue(float): [Read-Write] Value