unreal.RigUnit_DebugTransformArrayMutable
¶
- class unreal.RigUnit_DebugTransformArrayMutable(execute_context: ControlRigExecuteContext = [], transforms: None = [], mode: RigUnitDebugTransformMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutable
Rig Unit Debug Transform Array Mutable
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write]enabled
(bool): [Read-Only]execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togethermode
(RigUnitDebugTransformMode): [Read-Write]scale
(float): [Read-Write]space
(Name): [Read-Write]thickness
(float): [Read-Write]transforms
(Array[Transform]): [Read-Write]world_offset
(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property mode: RigUnitDebugTransformMode¶
[Read-Write]
- Type: