unreal.RigUnit_DebugTransformArrayMutable
¶
- class unreal.RigUnit_DebugTransformArrayMutable(execute_context: ControlRigExecuteContext = [], transforms: Array[Transform] = [], mode: RigUnitDebugTransformMode = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, scale: float = 0.0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutable
Rig Unit Debug Transform Array Mutable
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write] Colorenabled
(bool): [Read-Only] Enabledexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togethermode
(RigUnitDebugTransformMode): [Read-Write] Modescale
(float): [Read-Write] Scalespace
(Name): [Read-Write] Spacethickness
(float): [Read-Write] Thicknesstransforms
(Array[Transform]): [Read-Write] Transformsworld_offset
(Transform): [Read-Write] World Offset
- property color: LinearColor¶
[Read-Write] Color
- Type:
- property mode: RigUnitDebugTransformMode¶
[Read-Write] Mode
- Type: