unreal.RigUnit_DebugPose
¶
- class unreal.RigUnit_DebugPose(execute_context: ControlRigExecuteContext = [], pose: RigPose = [], scale: float = 0.0, color: LinearColor = Ellipsis, thickness: float = 0.0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBase
Draws vectors on each bone in the viewport across the entire pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write]enabled
(bool): [Read-Write]execute_context
(ControlRigExecuteContext): [Read-Write]pose
(RigPose): [Read-Write]scale
(float): [Read-Write]thickness
(float): [Read-Write]world_offset
(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property execute_context: ControlRigExecuteContext¶
[Read-Write]
- Type: