unreal.RigUnit_DebugPose¶
- class unreal.RigUnit_DebugPose(execute_context: ControlRigExecuteContext = [], pose: RigPose = [], scale: float = 0.0, color: LinearColor = Ellipsis, thickness: float = 0.0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutableDraws vectors on each bone in the viewport across the entire pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] Colorenabled(bool): [Read-Write] Enabledexecute_context(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherpose(RigPose): [Read-Write] Posescale(float): [Read-Write] Scalethickness(float): [Read-Write] Thicknessworld_offset(Transform): [Read-Write] World Offset
- property color: LinearColor¶
[Read-Write] Color
- Type: