unreal.RigUnit_DebugLineItemSpace
¶
- class unreal.RigUnit_DebugLineItemSpace(execute_context: ControlRigExecuteContext = [], a: Vector = Ellipsis, b: Vector = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, space: RigElementKey = Ellipsis, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutable
Draws a line in the viewport given a start and end vector
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugLine.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(Vector): [Read-Write]b
(Vector): [Read-Write]color
(LinearColor): [Read-Write]enabled
(bool): [Read-Write]execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetherspace
(RigElementKey): [Read-Write]thickness
(float): [Read-Write]world_offset
(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type:
- property space: RigElementKey¶
[Read-Write]
- Type: