unreal.RigUnit_DebugLine
¶
- class unreal.RigUnit_DebugLine(execute_context: ControlRigExecuteContext = [], a: Vector = Ellipsis, b: Vector = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutable
Rig Unit Debug Line
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugLine.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(Vector): [Read-Write] Ab
(Vector): [Read-Write] Bcolor
(LinearColor): [Read-Write] Colorenabled
(bool): [Read-Only] Enabledexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherspace
(Name): [Read-Write] Spacethickness
(float): [Read-Write] Thicknessworld_offset
(Transform): [Read-Write] World Offset
- property color: LinearColor¶
[Read-Write] Color
- Type: