unreal.RigUnit_DebugLine

class unreal.RigUnit_DebugLine(execute_context: ControlRigExecuteContext = [], a: Vector = Ellipsis, b: Vector = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)

Bases: RigUnit_DebugBaseMutable

Rig Unit Debug Line

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_DebugLine.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (Vector): [Read-Write] A

  • b (Vector): [Read-Write] B

  • color (LinearColor): [Read-Write] Color

  • enabled (bool): [Read-Only] Enabled

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • space (Name): [Read-Write] Space

  • thickness (float): [Read-Write] Thickness

  • world_offset (Transform): [Read-Write] World Offset

property a: Vector

[Read-Write] A

Type:

(Vector)

property b: Vector

[Read-Write] B

Type:

(Vector)

property color: LinearColor

[Read-Write] Color

Type:

(LinearColor)

property enabled: bool

[Read-Only] Enabled

Type:

(bool)

property space: Name

[Read-Write] Space

Type:

(Name)

property thickness: float

[Read-Write] Thickness

Type:

(float)

property world_offset: Transform

[Read-Write] World Offset

Type:

(Transform)