unreal.RigUnit_DebugHierarchy
¶
- class unreal.RigUnit_DebugHierarchy(execute_context: ControlRigExecuteContext = [], scale: float = 0.0, color: LinearColor = Ellipsis, thickness: float = 0.0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutable
Draws vectors on each bone in the viewport across the entire hierarchy
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write] Colorenabled
(bool): [Read-Write] Enabledexecute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetherscale
(float): [Read-Write] Scalethickness
(float): [Read-Write] Thicknessworld_offset
(Transform): [Read-Write] World Offset
- property color: LinearColor¶
[Read-Write] Color
- Type: