unreal.RigUnit_DebugBezier¶
- class unreal.RigUnit_DebugBezier(execute_context: ControlRigExecuteContext = [], bezier: CRFourPointBezier = [], minimum_u: float = 0.0, maximum_u: float = 0.0, color: LinearColor = Ellipsis, thickness: float = 0.0, detail: int = 0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutableRig Unit Debug Bezier
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugBezier.h
Editor Properties: (see get_editor_property/set_editor_property)
bezier(CRFourPointBezier): [Read-Write] Beziercolor(LinearColor): [Read-Write] Colordetail(int32): [Read-Write] Detailenabled(bool): [Read-Only] Enabledexecute_context(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togethermaximum_u(float): [Read-Write] Maximum Uminimum_u(float): [Read-Write] Minimum Uspace(Name): [Read-Write] Spacethickness(float): [Read-Write] Thicknessworld_offset(Transform): [Read-Write] World Offset
- property bezier: CRFourPointBezier¶
[Read-Write] Bezier
- Type:
- property color: LinearColor¶
[Read-Write] Color
- Type: