unreal.RigUnit_DebugArc
¶
- class unreal.RigUnit_DebugArc(execute_context: ControlRigExecuteContext = [], transform: Transform = Ellipsis, color: LinearColor = Ellipsis, radius: float = 0.0, minimum_degrees: float = 0.0, maximum_degrees: float = 0.0, thickness: float = 0.0, detail: int = 0, space: Name = 'None', world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_DebugBaseMutable
Rig Unit Debug Arc
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_DebugPrimitives.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write]detail
(int32): [Read-Write]enabled
(bool): [Read-Only]execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togethermaximum_degrees
(float): [Read-Write]minimum_degrees
(float): [Read-Write]radius
(float): [Read-Write]space
(Name): [Read-Write]thickness
(float): [Read-Write]transform
(Transform): [Read-Write]world_offset
(Transform): [Read-Write]
- property color: LinearColor¶
[Read-Write]
- Type: