unreal.RigUnit_DataInterfaceParameter_Float¶
- class unreal.RigUnit_DataInterfaceParameter_Float(parameter: Name = 'None', result: float = 0.0)¶
Bases:
RigUnit_DataInterfaceParameterUnit for reading float parameter from context
C++ Source:
Plugin: DataInterfaceGraph
Module: DataInterfaceGraph
File: RigUnit_DataInterfaceParameter.h
Editor Properties: (see get_editor_property/set_editor_property)
parameter(Name): [Read-Write] Parameterresult(float): [Read-Write] Result