unreal.RigUnit_DataInterfaceEndExecution_Bool¶
- class unreal.RigUnit_DataInterfaceEndExecution_Bool(execute_context: DataInterfaceExecuteContext = [], result: bool = False)¶
Bases:
RigUnit_DataInterfaceEndExecutionEvent for writing back a calculated bool
C++ Source:
Plugin: DataInterfaceGraph
Module: DataInterfaceGraph
File: RigUnit_DataInterfaceEndExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(DataInterfaceExecuteContext): [Read-Write] Execute Context: The execution resultresult(bool): [Read-Write] Result