unreal.RigUnit_DataInterfaceEndExecution_Bool

class unreal.RigUnit_DataInterfaceEndExecution_Bool(execute_context: DataInterfaceExecuteContext = [], result: bool = False)

Bases: RigUnit_DataInterfaceEndExecution

Event for writing back a calculated bool

C++ Source:

  • Plugin: DataInterfaceGraph

  • Module: DataInterfaceGraph

  • File: RigUnit_DataInterfaceEndExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (DataInterfaceExecuteContext): [Read-Write] Execute Context: The execution result

  • result (bool): [Read-Write] Result

property result: bool

[Read-Write] Result

Type:

(bool)