unreal.RigUnit_DataInterfaceEndExecution
¶
- class unreal.RigUnit_DataInterfaceEndExecution(execute_context: DataInterfaceExecuteContext = [])¶
Bases:
RigUnit
Event for writing back calculated results to external variables
C++ Source:
Plugin: DataInterfaceGraph
Module: DataInterfaceGraph
File: RigUnit_DataInterfaceEndExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(DataInterfaceExecuteContext): [Read-Write] Execute Context: The execution result
- property execute_context: DataInterfaceExecuteContext¶
[Read-Write] Execute Context: The execution result
- Type: