unreal.RigUnit_Control_StaticMesh
¶
- class unreal.RigUnit_Control_StaticMesh(transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.RigUnit_Control
A control unit used to drive a transform from an external source
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Control_StaticMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
transform
(EulerTransform): [Read-Write] The transform of this control