unreal.RigUnit_Control_StaticMesh

class unreal.RigUnit_Control_StaticMesh(transform=[[0.0, 0.0, 0.0], [0.0, 0.0, 0.0], [1.0, 1.0, 1.0]])

Bases: unreal.RigUnit_Control

A control unit used to drive a transform from an external source

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Control_StaticMesh.h

Editor Properties: (see get_editor_property/set_editor_property)

  • transform (EulerTransform): [Read-Write] The transform of this control