unreal.RigUnit_ControlRigSplineFromTransforms
¶
- class unreal.RigUnit_ControlRigSplineFromTransforms(transforms: None = [], spline_mode: SplineType = Ellipsis, closed: bool = False, samples_per_segment: int = 0, compression: float = 0.0, stretch: float = 0.0, spline: ControlRigSpline = [])¶
Bases:
RigUnit_ControlRigSplineBase
Creates a Spline curve from an array of positions
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
closed
(bool): [Read-Write]compression
(float): [Read-Write]samples_per_segment
(int32): [Read-Write]spline
(ControlRigSpline): [Read-Write]spline_mode
(SplineType): [Read-Write]stretch
(float): [Read-Write]transforms
(Array[Transform]): [Read-Write]
- property spline: ControlRigSpline¶
[Read-Only]
- Type:
- property spline_mode: SplineType¶
[Read-Write]
- Type: