unreal.RigUnit_ControlRigSplineFromPoints
¶
- class unreal.RigUnit_ControlRigSplineFromPoints(points: Array[Vector] = [], spline_mode: SplineType = Ellipsis, samples_per_segment: int = 0, compression: float = 0.0, stretch: float = 0.0, spline: ControlRigSpline = [])¶
Bases:
RigUnit_ControlRigSplineBase
Creates a Spline curve from an array of positions
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
compression
(float): [Read-Write] Compressionpoints
(Array[Vector]): [Read-Write] Pointssamples_per_segment
(int32): [Read-Write] Samples Per Segmentspline
(ControlRigSpline): [Read-Write] Splinespline_mode
(SplineType): [Read-Write] Spline Modestretch
(float): [Read-Write] Stretch
- property spline: ControlRigSpline¶
[Read-Only] Spline
- Type:
- property spline_mode: SplineType¶
[Read-Write] Spline Mode
- Type: