unreal.RigUnit_CollectionUnion¶
- class unreal.RigUnit_CollectionUnion(a: RigElementKeyCollection = Ellipsis, b: RigElementKeyCollection = Ellipsis, allow_duplicates: bool = False, collection: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_CollectionBaseReturns the union of two provided collections (the combination of all items from both A and B).
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
a(RigElementKeyCollection): [Read-Write]allow_duplicates(bool): [Read-Write]b(RigElementKeyCollection): [Read-Write]collection(RigElementKeyCollection): [Read-Write]
- property a: RigElementKeyCollection¶
[Read-Write]
- Type:
- property b: RigElementKeyCollection¶
[Read-Write]
- Type:
- property collection: RigElementKeyCollection¶
[Read-Only]
- Type: