unreal.RigUnit_CollectionReplaceItemsArray¶
- class unreal.RigUnit_CollectionReplaceItemsArray(items: Array[RigElementKey] = [], old: Name = 'None', new: Name = 'None', remove_invalid_items: bool = False, allow_duplicates: bool = False, result: Array[RigElementKey] = [])¶
Bases:
RigUnit_CollectionBaseReplaces all names within the item array
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_duplicates(bool): [Read-Write] Allow Duplicatesitems(Array[RigElementKey]): [Read-Write] Itemsnew(Name): [Read-Write] Newold(Name): [Read-Write] Oldremove_invalid_items(bool): [Read-Write] Remove Invalid Itemsresult(Array[RigElementKey]): [Read-Write] Result
- property items: Array[RigElementKey]¶
[Read-Write] Items
- Type:
- property result: Array[RigElementKey]¶
[Read-Only] Result
- Type: