unreal.RigUnit_CollectionReplaceItems
¶
- class unreal.RigUnit_CollectionReplaceItems(items: RigElementKeyCollection = Ellipsis, old: Name = 'None', new: Name = 'None', remove_invalid_items: bool = False, allow_duplicates: bool = False, collection: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_CollectionBase
Replaces all names within the collection
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_duplicates
(bool): [Read-Write] Allow Duplicatescollection
(RigElementKeyCollection): [Read-Write] Collectionitems
(RigElementKeyCollection): [Read-Write] Itemsnew
(Name): [Read-Write] Newold
(Name): [Read-Write] Oldremove_invalid_items
(bool): [Read-Write] Remove Invalid Items
- property collection: RigElementKeyCollection¶
[Read-Only] Collection
- Type:
- property items: RigElementKeyCollection¶
[Read-Write] Items
- Type: