unreal.RigUnit_CollectionReplaceItems¶
- class unreal.RigUnit_CollectionReplaceItems(items: RigElementKeyCollection = Ellipsis, old: Name = 'None', new: Name = 'None', remove_invalid_items: bool = False, allow_duplicates: bool = False, collection: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_CollectionBaseReplaces all names within the collection
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_duplicates(bool): [Read-Write] Allow Duplicatescollection(RigElementKeyCollection): [Read-Write] Collectionitems(RigElementKeyCollection): [Read-Write] Itemsnew(Name): [Read-Write] Newold(Name): [Read-Write] Oldremove_invalid_items(bool): [Read-Write] Remove Invalid Items
- property collection: RigElementKeyCollection¶
[Read-Only] Collection
- Type:
- property items: RigElementKeyCollection¶
[Read-Write] Items
- Type: