unreal.RigUnit_CollectionGetAll
¶
- class unreal.RigUnit_CollectionGetAll(type_to_search: RigElementType = Ellipsis, items: None = [])¶
Bases:
RigUnit_CollectionBase
Creates an item array for all elements given the filter.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
items
(Array[RigElementKey]): [Read-Write]type_to_search
(RigElementType): [Read-Write]
- property type_to_search: RigElementType¶
[Read-Write]
- Type: