unreal.RigUnit_CollectionChildrenArray
¶
- class unreal.RigUnit_CollectionChildrenArray(parent: RigElementKey = Ellipsis, include_parent: bool = False, recursive: bool = False, type_to_search: RigElementType = Ellipsis, items: Array[RigElementKey] = [])¶
Bases:
RigUnit_CollectionBase
Creates an item array based on the direct or recursive children of a provided parent item. Returns an empty array for an invalid parent item.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
include_parent
(bool): [Read-Write] Include Parentitems
(Array[RigElementKey]): [Read-Write] Itemsparent
(RigElementKey): [Read-Write] Parentrecursive
(bool): [Read-Write] Recursivetype_to_search
(RigElementType): [Read-Write] Type to Search
- property items: Array[RigElementKey]¶
[Read-Only] Items
- Type:
- property parent: RigElementKey¶
[Read-Write] Parent
- Type:
- property type_to_search: RigElementType¶
[Read-Write] Type to Search
- Type: