unreal.RigUnit_CollectionChainArray
¶
- class unreal.RigUnit_CollectionChainArray(first_item: RigElementKey = Ellipsis, last_item: RigElementKey = Ellipsis, reverse: bool = False, items: Array[RigElementKey] = [])¶
Bases:
RigUnit_CollectionBase
Creates an item array based on a first and last item within a chain. Chains can refer to bone chains or chains within a control hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
first_item
(RigElementKey): [Read-Write] First Itemitems
(Array[RigElementKey]): [Read-Write] Itemslast_item
(RigElementKey): [Read-Write] Last Itemreverse
(bool): [Read-Write] Reverse
- property first_item: RigElementKey¶
[Read-Write] First Item
- Type:
- property items: Array[RigElementKey]¶
[Read-Only] Items
- Type:
- property last_item: RigElementKey¶
[Read-Write] Last Item
- Type: