unreal.RigUnit_CollectionChainArray¶
- class unreal.RigUnit_CollectionChainArray(first_item: RigElementKey = Ellipsis, last_item: RigElementKey = Ellipsis, reverse: bool = False, items: None = [])¶
Bases:
RigUnit_CollectionBaseCreates an item array based on a first and last item within a chain. Chains can refer to bone chains or chains within a control hierarchy.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
first_item(RigElementKey): [Read-Write]items(Array[RigElementKey]): [Read-Write]last_item(RigElementKey): [Read-Write]reverse(bool): [Read-Write]
- property first_item: RigElementKey¶
[Read-Write]
- Type:
- property last_item: RigElementKey¶
[Read-Write]
- Type: