unreal.RigUnit_CollectionAddItem
¶
- class unreal.RigUnit_CollectionAddItem(collection: RigElementKeyCollection = Ellipsis, item: RigElementKey = Ellipsis, result: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_CollectionBase
Adds an element to an existing collection
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
collection
(RigElementKeyCollection): [Read-Write] Collectionitem
(RigElementKey): [Read-Write] Itemresult
(RigElementKeyCollection): [Read-Write] Result
- property collection: RigElementKeyCollection¶
[Read-Write] Collection
- Type:
- property item: RigElementKey¶
[Read-Write] Item
- Type:
- property result: RigElementKeyCollection¶
[Read-Only] Result
- Type: