unreal.RigUnit_CollectionAddItem

class unreal.RigUnit_CollectionAddItem(collection: RigElementKeyCollection = Ellipsis, item: RigElementKey = Ellipsis, result: RigElementKeyCollection = Ellipsis)

Bases: RigUnit_CollectionBase

Adds an element to an existing collection

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Collection.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collection (RigElementKeyCollection): [Read-Write] Collection

  • item (RigElementKey): [Read-Write] Item

  • result (RigElementKeyCollection): [Read-Write] Result

property collection: RigElementKeyCollection

[Read-Write] Collection

Type:

(RigElementKeyCollection)

property item: RigElementKey

[Read-Write] Item

Type:

(RigElementKey)

property result: RigElementKeyCollection

[Read-Only] Result

Type:

(RigElementKeyCollection)