unreal.RigUnit_Clamp_Float

class unreal.RigUnit_Clamp_Float(value: float = 0.0, min: float = 0.0, max: float = 0.0, result: float = 0.0)

Bases: RigUnit

Two args and a result of float type

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Float.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max (float): [Read-Write] Max

  • min (float): [Read-Write] Min

  • result (float): [Read-Write] Result

  • value (float): [Read-Write] Value

property max: float

[Read-Write] Max

Type:

(float)

property min: float

[Read-Write] Min

Type:

(float)

property result: float

[Read-Only] Result

Type:

(float)

property value: float

[Read-Write] Value

Type:

(float)