unreal.RigUnit_ChainHarmonics_Wave
¶
- class unreal.RigUnit_ChainHarmonics_Wave(enabled: bool = False, wave_frequency: Vector = Ellipsis, wave_amplitude: Vector = Ellipsis, wave_offset: Vector = Ellipsis, wave_noise: Vector = Ellipsis, wave_minimum: float = 0.0, wave_maximum: float = 0.0, wave_ease: RigVMAnimEasingType = Ellipsis)¶
Bases:
StructBase
Rig Unit Chain Harmonics Wave
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write]wave_amplitude
(Vector): [Read-Write]wave_ease
(RigVMAnimEasingType): [Read-Write]wave_frequency
(Vector): [Read-Write]wave_maximum
(float): [Read-Write]wave_minimum
(float): [Read-Write]wave_noise
(Vector): [Read-Write]wave_offset
(Vector): [Read-Write]
- property wave_ease: RigVMAnimEasingType¶
[Read-Write]
- Type: