unreal.RigUnit_ChainHarmonics_Wave
¶
- class unreal.RigUnit_ChainHarmonics_Wave(enabled: bool = False, wave_frequency: Vector = Ellipsis, wave_amplitude: Vector = Ellipsis, wave_offset: Vector = Ellipsis, wave_noise: Vector = Ellipsis, wave_minimum: float = 0.0, wave_maximum: float = 0.0, wave_ease: ControlRigAnimEasingType = Ellipsis)¶
Bases:
StructBase
Rig Unit Chain Harmonics Wave
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write] Enabledwave_amplitude
(Vector): [Read-Write] Wave Amplitudewave_ease
(ControlRigAnimEasingType): [Read-Write] Wave Easewave_frequency
(Vector): [Read-Write] Wave Frequencywave_maximum
(float): [Read-Write] Wave Maximumwave_minimum
(float): [Read-Write] Wave Minimumwave_noise
(Vector): [Read-Write] Wave Noisewave_offset
(Vector): [Read-Write] Wave Offset
- property wave_ease: ControlRigAnimEasingType¶
[Read-Write] Wave Ease
- Type: