unreal.RigUnit_ChainHarmonics_Pendulum
¶
- class unreal.RigUnit_ChainHarmonics_Pendulum(enabled: bool = False, pendulum_stiffness: float = 0.0, pendulum_gravity: Vector = Ellipsis, pendulum_blend: float = 0.0, pendulum_drag: float = 0.0, pendulum_minimum: float = 0.0, pendulum_maximum: float = 0.0, pendulum_ease: RigVMAnimEasingType = Ellipsis, unwind_axis: Vector = Ellipsis, unwind_minimum: float = 0.0, unwind_maximum: float = 0.0)¶
Bases:
StructBase
Rig Unit Chain Harmonics Pendulum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled
(bool): [Read-Write]pendulum_blend
(float): [Read-Write]pendulum_drag
(float): [Read-Write]pendulum_ease
(RigVMAnimEasingType): [Read-Write]pendulum_gravity
(Vector): [Read-Write]pendulum_maximum
(float): [Read-Write]pendulum_minimum
(float): [Read-Write]pendulum_stiffness
(float): [Read-Write]unwind_axis
(Vector): [Read-Write]unwind_maximum
(float): [Read-Write]unwind_minimum
(float): [Read-Write]
- property pendulum_ease: RigVMAnimEasingType¶
[Read-Write]
- Type: