unreal.RigUnit_ChainHarmonics_Pendulum

class unreal.RigUnit_ChainHarmonics_Pendulum(enabled: bool = False, pendulum_stiffness: float = 0.0, pendulum_gravity: Vector = Ellipsis, pendulum_blend: float = 0.0, pendulum_drag: float = 0.0, pendulum_minimum: float = 0.0, pendulum_maximum: float = 0.0, pendulum_ease: RigVMAnimEasingType = Ellipsis, unwind_axis: Vector = Ellipsis, unwind_minimum: float = 0.0, unwind_maximum: float = 0.0)

Bases: StructBase

Rig Unit Chain Harmonics Pendulum

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ChainHarmonics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write]

  • pendulum_blend (float): [Read-Write]

  • pendulum_drag (float): [Read-Write]

  • pendulum_ease (RigVMAnimEasingType): [Read-Write]

  • pendulum_gravity (Vector): [Read-Write]

  • pendulum_maximum (float): [Read-Write]

  • pendulum_minimum (float): [Read-Write]

  • pendulum_stiffness (float): [Read-Write]

  • unwind_axis (Vector): [Read-Write]

  • unwind_maximum (float): [Read-Write]

  • unwind_minimum (float): [Read-Write]

property enabled: bool

[Read-Write]

Type:

(bool)

property pendulum_blend: float

[Read-Write]

Type:

(float)

property pendulum_drag: float

[Read-Write]

Type:

(float)

property pendulum_ease: RigVMAnimEasingType

[Read-Write]

Type:

(RigVMAnimEasingType)

property pendulum_gravity: Vector

[Read-Write]

Type:

(Vector)

property pendulum_maximum: float

[Read-Write]

Type:

(float)

property pendulum_minimum: float

[Read-Write]

Type:

(float)

property pendulum_stiffness: float

[Read-Write]

Type:

(float)

property unwind_axis: Vector

[Read-Write]

Type:

(Vector)

property unwind_maximum: float

[Read-Write]

Type:

(float)

property unwind_minimum: float

[Read-Write]

Type:

(float)