unreal.RigUnit_ChainHarmonicsPerItem
¶
- class unreal.RigUnit_ChainHarmonicsPerItem(execute_context: ControlRigExecuteContext = [], chain_root: RigElementKey = Ellipsis, speed: Vector = Ellipsis, reach: RigUnit_ChainHarmonics_Reach = Ellipsis, wave: RigUnit_ChainHarmonics_Wave = Ellipsis, wave_curve: RuntimeFloatCurve = [], pendulum: RigUnit_ChainHarmonics_Pendulum = Ellipsis, draw_debug: bool = False, draw_world_offset: Transform = Ellipsis)¶
Bases:
RigUnit_HighlevelBaseMutable
Given a root will drive all items underneath in a chain based harmonics spectrum
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ChainHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
chain_root
(RigElementKey): [Read-Write]draw_debug
(bool): [Read-Write]draw_world_offset
(Transform): [Read-Write]execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetherpendulum
(RigUnit_ChainHarmonics_Pendulum): [Read-Write]reach
(RigUnit_ChainHarmonics_Reach): [Read-Write]speed
(Vector): [Read-Write]wave
(RigUnit_ChainHarmonics_Wave): [Read-Write]wave_curve
(RuntimeFloatCurve): [Read-Only]
- property chain_root: RigElementKey¶
[Read-Write]
- Type:
- property pendulum: RigUnit_ChainHarmonics_Pendulum¶
[Read-Write]
- Type:
- property reach: RigUnit_ChainHarmonics_Reach¶
[Read-Write]
- Type:
- property wave: RigUnit_ChainHarmonics_Wave¶
[Read-Write]
- Type:
- property wave_curve: RuntimeFloatCurve¶
[Read-Only]
- Type: