unreal.RigUnit_CCDIK_RotationLimitPerItem
¶
- class unreal.RigUnit_CCDIK_RotationLimitPerItem(item: RigElementKey = Ellipsis, limit: float = 0.0)¶
Bases:
StructBase
Rig Unit CCDIK Rotation Limit Per Item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_CCDIK.h
Editor Properties: (see get_editor_property/set_editor_property)
item
(RigElementKey): [Read-Write] The name of the item to apply the rotation limit to.limit
(float): [Read-Only] The limit of the rotation in degrees.
- property item: RigElementKey¶
[Read-Write] The name of the item to apply the rotation limit to.
- Type: