unreal.RigUnit_CCDIK_RotationLimit¶
- class unreal.RigUnit_CCDIK_RotationLimit(bone: Name = 'None', limit: float = 0.0)¶
Bases:
StructBaseRig Unit CCDIK Rotation Limit
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_CCDIK.h
Editor Properties: (see get_editor_property/set_editor_property)
bone(Name): [Read-Write] The name of the bone to apply the rotation limit to.limit(float): [Read-Only] The limit of the rotation in degrees.