unreal.RigUnit_CCDIKPerItem
¶
- class unreal.RigUnit_CCDIKPerItem¶
Bases:
unreal.RigUnit_HighlevelBaseMutable
The CCID solver can solve N-Bone chains using the Cyclic Coordinate Descent Inverse Kinematics algorithm. For now this node supports single effector chains only.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_CCDIK.h