unreal.RigUnit_CCDIKPerItem

class unreal.RigUnit_CCDIKPerItem

Bases: unreal.RigUnit_HighlevelBaseMutable

The CCID solver can solve N-Bone chains using the Cyclic Coordinate Descent Inverse Kinematics algorithm. For now this node supports single effector chains only.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_CCDIK.h