unreal.RigUnit_BoneName
¶
- class unreal.RigUnit_BoneName¶
Bases:
unreal.RigUnit
BoneName is used to represent a bone name in the graph
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BoneName.h
unreal.RigUnit_BoneName
¶Bases: unreal.RigUnit
BoneName is used to represent a bone name in the graph
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BoneName.h