unreal.RigUnit_BoneName¶
- class unreal.RigUnit_BoneName(bone: Name = 'None')¶
Bases:
RigUnitBoneName is used to represent a bone name in the graph
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BoneName.h
Editor Properties: (see get_editor_property/set_editor_property)
bone(Name): [Read-Write] The name of the Bone