unreal.RigUnit_BoneHarmonics_BoneTarget
¶
- class unreal.RigUnit_BoneHarmonics_BoneTarget(bone: Name = 'None', ratio: float = 0.0)¶
Bases:
StructBase
Rig Unit Bone Harmonics Bone Target
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BoneHarmonics.h
Editor Properties: (see get_editor_property/set_editor_property)
bone
(Name): [Read-Write] The name of the bone to driveratio
(float): [Read-Only] The ratio of where the bone sits within the harmonics system. Valid values reach from 0.0 to 1.0