unreal.RigUnit_BlendTransform

class unreal.RigUnit_BlendTransform(source: Transform = Ellipsis, targets: None = [], result: Transform = Ellipsis)

Bases: RigUnit

Rig Unit Blend Transform

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_BlendTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Transform): [Read-Write]

  • source (Transform): [Read-Write]

  • targets (Array[BlendTarget]): [Read-Write]

property result: Transform

[Read-Only]

Type:

(Transform)

property source: Transform

[Read-Write]

Type:

(Transform)

property targets: None

[Read-Write]

Type:

(Array[BlendTarget])