unreal.RigUnit_BlendTransform
¶
- class unreal.RigUnit_BlendTransform(source: Transform = Ellipsis, targets: Array[BlendTarget] = [], result: Transform = Ellipsis)¶
Bases:
RigUnit
Rig Unit Blend Transform
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BlendTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
result
(Transform): [Read-Write] Resultsource
(Transform): [Read-Write] Sourcetargets
(Array[BlendTarget]): [Read-Write] Targets
- property targets: Array[BlendTarget]¶
[Read-Write] Targets
- Type:
(Array[BlendTarget])