unreal.RigUnit_BinaryVectorOp
¶
- class unreal.RigUnit_BinaryVectorOp(argument0: Vector = Ellipsis, argument1: Vector = Ellipsis, result: Vector = Ellipsis)¶
Bases:
RigUnit
Two args and a result of Vector type
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Vector.h
Editor Properties: (see get_editor_property/set_editor_property)
argument0
(Vector): [Read-Write]argument1
(Vector): [Read-Write]result
(Vector): [Read-Write]