unreal.RigUnit_BeginExecution¶
- class unreal.RigUnit_BeginExecution(execute_context: ControlRigExecuteContext = [])¶
Bases:
RigUnitEvent for driving the skeleton hierarchy with variables and rig elements
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_BeginExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(ControlRigExecuteContext): [Read-Write] The execution result
- property execute_context: ControlRigExecuteContext¶
[Read-Only] The execution result
- Type: