unreal.RigUnit_ApplyFK

class unreal.RigUnit_ApplyFK(execute_context: ControlRigExecuteContext = [], joint: Name = 'None', transform: Transform = Ellipsis, filter: TransformFilter = Ellipsis, apply_transform_mode: ApplyTransformMode = Ellipsis, apply_transform_space: TransformSpaceMode = Ellipsis, base_transform: Transform = Ellipsis, base_joint: Name = 'None')

Bases: RigUnitMutable

Rig Unit Apply FK

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ApplyFK.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_transform_mode (ApplyTransformMode): [Read-Write]

  • apply_transform_space (TransformSpaceMode): [Read-Write]

  • base_joint (Name): [Read-Write] Transform op option. Use if ETransformSpace is BaseJoint

  • base_transform (Transform): [Read-Write] Transform op option. Use if ETransformSpace is BaseTransform

  • execute_context (ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units together

  • filter (TransformFilter): [Read-Write] The filter determines what axes can be manipulated by the in-viewport widgets

  • joint (Name): [Read-Write]

  • transform (Transform): [Read-Write]

property apply_transform_mode: ApplyTransformMode

[Read-Write]

Type:

(ApplyTransformMode)

property apply_transform_space: TransformSpaceMode

[Read-Write]

Type:

(TransformSpaceMode)

property base_joint: Name

[Read-Write] Transform op option. Use if ETransformSpace is BaseJoint

Type:

(Name)

property base_transform: Transform

[Read-Write] Transform op option. Use if ETransformSpace is BaseTransform

Type:

(Transform)

property filter: TransformFilter

[Read-Write] The filter determines what axes can be manipulated by the in-viewport widgets

Type:

(TransformFilter)

property joint: Name

[Read-Write]

Type:

(Name)

property transform: Transform

[Read-Write]

Type:

(Transform)