unreal.RigUnit_ApplyFK
¶
- class unreal.RigUnit_ApplyFK(execute_context: ControlRigExecuteContext = [], joint: Name = 'None', transform: Transform = Ellipsis, filter: TransformFilter = Ellipsis, apply_transform_mode: ApplyTransformMode = Ellipsis, apply_transform_space: TransformSpaceMode = Ellipsis, base_transform: Transform = Ellipsis, base_joint: Name = 'None')¶
Bases:
RigUnitMutable
Rig Unit Apply FK
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ApplyFK.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_transform_mode
(ApplyTransformMode): [Read-Write]apply_transform_space
(TransformSpaceMode): [Read-Write]base_joint
(Name): [Read-Write] Transform op option. Use if ETransformSpace is BaseJointbase_transform
(Transform): [Read-Write] Transform op option. Use if ETransformSpace is BaseTransformexecute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetherfilter
(TransformFilter): [Read-Write] The filter determines what axes can be manipulated by the in-viewport widgetsjoint
(Name): [Read-Write]transform
(Transform): [Read-Write]
- property apply_transform_mode: ApplyTransformMode¶
[Read-Write]
- Type:
- property apply_transform_space: TransformSpaceMode¶
[Read-Write]
- Type:
- property base_joint: Name¶
[Read-Write] Transform op option. Use if ETransformSpace is BaseJoint
- Type:
(Name)
- property base_transform: Transform¶
[Read-Write] Transform op option. Use if ETransformSpace is BaseTransform
- Type:
- property filter: TransformFilter¶
[Read-Write] The filter determines what axes can be manipulated by the in-viewport widgets
- Type: