unreal.RigUnit_ApplyFK
¶
- class unreal.RigUnit_ApplyFK¶
Bases:
unreal.RigUnitMutable
Rig Unit Apply FK
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ApplyFK.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_transform_mode
(ApplyTransformMode): [Read-Write] Apply Transform Modeapply_transform_space
(TransformSpaceMode): [Read-Write] Apply Transform Spacebase_joint
(Name): [Read-Write] Transform op option. Use if ETransformSpace is BaseJointbase_transform
(Transform): [Read-Write] Transform op option. Use if ETransformSpace is BaseTransformfilter
(TransformFilter): [Read-Write] The filter determines what axes can be manipulated by the in-viewport widgetsjoint
(Name): [Read-Write] Joint