unreal.RigUnit_ApplyFK

class unreal.RigUnit_ApplyFK

Bases: unreal.RigUnitMutable

Rig Unit Apply FK

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ApplyFK.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_transform_mode (ApplyTransformMode): [Read-Write] Apply Transform Mode

  • apply_transform_space (TransformSpaceMode): [Read-Write] Apply Transform Space

  • base_joint (Name): [Read-Write] Transform op option. Use if ETransformSpace is BaseJoint

  • base_transform (Transform): [Read-Write] Transform op option. Use if ETransformSpace is BaseTransform

  • filter (TransformFilter): [Read-Write] The filter determines what axes can be manipulated by the in-viewport widgets

  • joint (Name): [Read-Write] Joint