unreal.RigUnit_AnimNext_AnimSequencePlayer
¶
- class unreal.RigUnit_AnimNext_AnimSequencePlayer(parameters: AnimSequenceParameters = [], sequence: AnimNextGraph_AnimSequence = [], lod_pose: AnimNextGraphLODPose = [])¶
Bases:
RigUnit_AnimNextBase
Unit for getting a pose from an animation sequence
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextAnimSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
lod_pose
(AnimNextGraphLODPose): [Read-Write] The output pose generatedparameters
(AnimSequenceParameters): [Read-Write]sequence
(AnimNextGraph_AnimSequence): [Read-Write] The animation sequence asset to play
- property lod_pose: AnimNextGraphLODPose¶
[Read-Only] The output pose generated
- Type:
- property parameters: AnimSequenceParameters¶
[Read-Write]
- Type:
- property sequence: AnimNextGraph_AnimSequence¶
[Read-Write] The animation sequence asset to play
- Type: