unreal.RigUnit_AnimNext_AnimSequenceAsset

class unreal.RigUnit_AnimNext_AnimSequenceAsset(sequence: AnimNextGraph_AnimSequence = [])

Bases: RigUnit_AnimNextBase

Unit for getting an asset reference we can pass to a player or data extractor

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextAnimSequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sequence (AnimNextGraph_AnimSequence): [Read-Write] TODO : Enable once we have RigVM object support enabled UPROPERTY(EditAnywhere, Category = “Asset”, meta = (Input, EditInline, PinHiddenByDefault, DisallowedClasses = “/Script/Engine.AnimMontage”)) TObjectPtr<UAnimSequenceBase> AnimSequence = nullptr;

property sequence: AnimNextGraph_AnimSequence

Enable once we have RigVM object support enabled UPROPERTY(EditAnywhere, Category = “Asset”, meta = (Input, EditInline, PinHiddenByDefault, DisallowedClasses = “/Script/Engine.AnimMontage”)) TObjectPtr<UAnimSequenceBase> AnimSequence = nullptr;

Type:

(AnimNextGraph_AnimSequence)

Type:

[Read-Only] TODO