unreal.RigUnit_AnimNext_AnimSequenceAsset
¶
- class unreal.RigUnit_AnimNext_AnimSequenceAsset(sequence: AnimNextGraph_AnimSequence = [])¶
Bases:
RigUnit_AnimNextBase
Unit for getting an asset reference we can pass to a player or data extractor
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextAnimSequence.h
Editor Properties: (see get_editor_property/set_editor_property)
sequence
(AnimNextGraph_AnimSequence): [Read-Write] TODO : Enable once we have RigVM object support enabled UPROPERTY(EditAnywhere, Category = “Asset”, meta = (Input, EditInline, PinHiddenByDefault, DisallowedClasses = “/Script/Engine.AnimMontage”)) TObjectPtr<UAnimSequenceBase> AnimSequence = nullptr;
- property sequence: AnimNextGraph_AnimSequence¶
Enable once we have RigVM object support enabled UPROPERTY(EditAnywhere, Category = “Asset”, meta = (Input, EditInline, PinHiddenByDefault, DisallowedClasses = “/Script/Engine.AnimMontage”)) TObjectPtr<UAnimSequenceBase> AnimSequence = nullptr;
- Type:
- Type:
[Read-Only] TODO